4/5 stars on Goodreads

A Complement of Scoundrels by S.V. Lockwood
A Complement of Scoundrels is set in a secondary world with steampunk-ish elements (no steam) and magic, magic-based technology and technology-based magic. It has an early 20th century feel to it, but it’s not an alt-earth. It’s the author’s debut novel and a very good one at that.
Myria, a young criminal, has been given a chance to lead a team for the first time to break into an unbreakable vault. Against all odds, they succeed, only to be betrayed by their crime boss. Three years later, when she’s released from a prison, she’s ready for her revenge. All she needs to do is to find her old crew and give a slip to the government official who’s supervising her. It’s all easy—until it isn’t. The nice young man watching over her wasn’t as gullible as she believed, and now they’re working for a new boss.
Felix used to be one of the strongest magic users in the military, until pulling off an impossible feat in a battle burned out all his magic, permanently crippling his abilities. The army won’t follow a leader who’s unable to repeat the feat, so he gave the credit to his general in exchange for a cushy government job. But he’s bored out of his mind, so when he’s given the mystery that is Myria, he decides to investigate. What he learns makes him involve his old general.
The task is to take down a popular politician right before the election. Myria and her team know he’s their old crime boss using their stolen magic to fool the country. Felix and the general simply see him as an opponent to the general’s brother, the current leader. But nothing is simple in this story where a conman is against a conman and double-crossing is the name of the game.
This was a great stand-alone fantasy caper. It’s exactly and solely about the con. There are no side-stories or quests, there are no backstories, and no romance. The buildup to the start of the job takes half the book, and while it feels slow at times, the story flows constantly forward. The actual con had so many twists and turns, that it was impossible to guess where it was going or if the team could pull it off.
Myria was a great character, single-minded in her focus on revenge, but not consumed by it. She believed that the original betrayal was her fault and worked to make things right. She was clever and funny at times, and while she operated from the handicap of never having had magic—it had been stolen when she was a child—she never let that slow her down. Felix was a good complement to her and the team with his moral core that got slightly compromised along the way, but never veered completely off.
All characters existed only here and now. We don’t learn anything about their past, Myria the exception and only a small one. It worked fairly well, the characters coming to life through their abilities. Felix was maybe the most sympathetic in his struggle to come to terms with losing his magic. But while I rooted for the characters and liked all of them, I was never terribly emotionally invested in them.
The strength and weakness of the book lay on its worldbuilding. It’s amazingly complicated and complex, and very opaque to the reader. We never really learn all there is to it, as nothing is explained. There’s all sort of technology, magic operating cars and airships, heavy reliance on magic in everything, whether inherent or tech assisted, and criminals stealing peoples’ magic to operate it all. But what really works is that the con itself is completely based on the special features of the world and could only exist within the context of it, making it unique and entertaining.
All in all, this was a great debut that delivered exactly what it set out to deliver, an entertaining story with a light emotional impact. The ending was good and tied all the lose ends, leaving the reader confident that the characters continue their lives after it’s ended—and maybe return for a different job. I’d read it.
I received a free copy from NetGalley in exchange for an honest review.




